Djin Dynasties

OBELUS VOTO
3 min readNov 15, 2020

https://itsjust.pizza/#/contract/0xb5cf15c8731f728ceeb6fc30695eaf12ecc78fd9

Fomo & Affiliates: When buying into the contract with ETH, the player receives PiZZa and RUGs. The fee pays the 3 level affiliate downline, the Genie and the base amount of Fomo of the kingdom.
You’ll need to stake `color to benefit from the affiliate link.

Fomo: The Fomo pot will eventually become attractive enough for someone to try to take the pot. When someone activates the Fomo pot with PiZZa, a timer starts ticking down. The last buyer to Fomo-in gets the jackpot. Early buyers make dividends on late buyers. The older the PiZZa, the more time added to the timer. The more higher that PiZZa is in ethereum value, the more difficult it becomes to add to the timer. Older PiZZa earns more in dividends but also extends the timer more.

Fomo Card: When the Fomo round ends, the kingdom gets a special card that allows them to move others around and refresh cooldown timers.

Fomo Chess: If the Attacker has more rug imports of the color of the kingdom they are attacking, they push the row or column. Otherwise they switch spots and steal the lamp if available.
Both attacker and defender will take life or money damage.
If the kingdom is in the 4x4 center, they will take “life force” damage. This makes them vulnerable to losing control of the kingdom.
If the kingdom is on the outskirts, they will take money damage. The fomo pot gets jacked by the other kingdom. The King’s fomo too. The more imports a kingdom has, they better they’re defended in combat.
After combat, cooldown timers are reset. If the kingdom’s Fomo timer has ended in the past, the cooldown timer is set to how long ago the last Fomo timer ended. If it’s in the future, the cooldown is set to the Fomo timer count down.

Carpet Rider: To sustain flight, the carpet rider needs to match the buys coming into the contract that are not the color of the floating castle. The carpet rider takes flight when they are the buyer that buys in as the older carpet rider loses flight. When the carpet rider ascends, the kingdom of the color they bought in with switches with the floating castle. This event also ends the round of dividends for the Caravan.

Genie Hunting: The carpet rider can throw rugs at the magic lamp that match the color of the kingdom its in. This causes damage to the Genie. Killing the Genie in this way rewards the carpet rider with all of the `color inside the contract. `color Jackpot

Magic Lamp & Caravan: The magic lamp prevents kings from earning their personal Fomo and also suffocates the dividends from native Fomo participants. It takes that PiZZa and pays Rug Traders from the Caravan, and it also spikes the amount of PiZZa that is contributed to the Fomo jackpot. It also makes adding time to the kingdom’s Fomo easier. These rugs count as imports to the kingdom holding the Magic Lamp.

Magic Lamp & Combat: When holding the Magic Lamp & the lamp holders Fomo timer is longer than the defender’s, the attacker gives half of his Fomo time to the defender. If the Lamp holder is in the 4x4 center, they don’t take any life force damage. Lamp holders don’t lose their rug imports after combat.

LifeForce/Power: Anyone can take the throne if they have more `color than what is currently there. The `color used to conquer a thrown needs to match the kingdom.

Becoming the Genie: To become the genie, burn a lot of rugs. The amount of rugs the player has burned (before the current genie dies) is the amount of life the new genie is given. Every purchase takes away 1 life from the Genie. Carpet Riders can also attack the Genie for more damage by throwing rugs at them based on the color of the kingdom the Lamp is in.
The Genie earns 0.3% on all purchases of any color PiZZa.

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